A downloadable project

Pylda is a game framework - programmed in Python 3.7, using the Pygame engine.

This framework is being created in conjunction with requirements for a Project Development class.

Pylda got its name from Python and the original Zelda game. This framework is striving to emulate how movement was done in Zelda 1. Will strive to have NPC interactions, basic quests, triggered events, boss battles and more!

CHANGE LOG

- 12/10/2020 - Pylda_0.1.0 - All maps, npcs, npc dialogue, quests, events (triggers), and mobs are now loaded from an outside source - allowing for the game to be near dynamically changed.

     - Uploaded Pylda_0.1.0_Demo as a proof of concept - engine/artwork is all the same - config files are different

- 12/6/2020 - Pylda_0.0.6 - Implemented event quests, boss battles

- 11/20/2020 - Pylda_0.0.5 - Implemented deliver quest system

- 11/6/2020 - Pylda_0.0.4 - Implemented initial quest style (kill count quests)

- 10/30/2020 - Pylda_0.0.3 - redesigned how animations are loaded and stored. now all characters/npcs/monsters can access the same animation sets to reduce memory use and easier maintainability. Created a basic npc class and interactions.

NEXT BUILD: Working towards npcs quests, mob drops, map events.

- 10/23/2020 - Pylda_0.0.2 - Created UI element to take in a variable to monitor - adding in a means to increment/decrement said variable upon clicking appropriate buttons, then pass back the updated variable. Initial use is to allow for modifying the music/sound volumes used in the game. Added Options menu from the main menu to allow user to modify game volumes

- 10/16/2020 - Pylda_0.0.1 - initial upload

Download

Download
Pylda_0.1.0.zip 54 MB
Download
Pylda_0.1.0_Source.zip 44 MB
Download
Pylda_0.1.0_Demo.zip 54 MB

Install instructions

Windows based game - compiled on Windows 10. Unzip all contents of the downloaded zip file and double click Pylda.exe